Wednesday, February 26, 2014

10 Questions



  1. The design inquiry/problem I am addressing involves sparking an interest and providing information all the while incorporating visual communication design and interaction design.
     
  2. Technology factors in with my design problem in that I hope to make the project be interactive.
     
  3. In regards to whether the project's concept is original yes it is original although there are books on the subject.
     
  4. I believe there is a need and/or niche for this design concept in the I hope to present the material in more of a fun, interactive, game like manner that allows the information regarding the advancement and upgrades to come to life.
     
  5. The determined audience is anyone interested in aircraft carriers, the navy, history, and maritime security appealing and allow those who cannot visit a Navy historical shipyard an opportunity to learn in an interactive manner with the information.
  6. The design will be of value to the audience as it will be informative in a fun and easy to use manner. 
     
  7. The design will contribute to the design field in a meaningful way and will contribute society in the it will push design to expose how it can be utilized in a fun and informative manner for learning.
     
  8. In regard to how practical the design problem is and whether it is within my ability – I hope it will be challenging yet possible.
    • I am comfortable with interaction design methods and concepts, as well as photo shop, Illustrator, After Effects, Dreamweaver, InDesign, and Maya.
    • I will need to research more about flash and HTML interaction as I am currently learning these.
    • As stated above I am somewhat comfortable with the above technical aspect.
    • Also as stated above I will need to research more about flash and HTML interaction
9. The project is larger in scope than a mere portfolio example as it will require more learning and
research than a traditional "mere portfolio example."


10. The project will challenge me to push to create a design that is fun and informative as well as
assist those that learn from a distance and/or differently.

Monday, February 10, 2014

Brainstorming/Self-Assessment

Favorite Classes:

Illustration Geology Western Civilization Typography
Animation Psychology Math Classes Engineering Drawing
Art History Earth Science
Favorite Projects:
My portfolio website (online).
TV Icons (TV Network Branding) (Animated)
Title Sequence Animated
Music Animation (Ghostbusters)
Lego Guys Illustration
Non-Human Seven Deadly Sin Icons Illustration
TRON (Fantasy Travel) Poster
To The Stars Identity System

 

Challenging:

Anything that requires excessive writing or reading
Art History at Nazareth.

 

Favorite Designers (Living and Dead):

Massimo Vignelli
William Golden
Paul Rand
Saul Bass

 

Greatest Design Influences:

Frank Lloyd Wright
Video Games
Norman Rockwell
Greatest Historical Influences:
Russian Constructivism
Space Race (Anything to do with space)
Military

 

Influences outside the classroom:

Animals Legos Cartoons SyFy Channel Astronomy
Star Wars Star Trek Halo History Channel Video Games
Father/Grandfather – Medicine
Grandmother – Artist
Grandmother - Paris

 

Why favorite:

Earth Science and Geology - because I love learning about how things work.
Lego Guys – I enjoyed figuring out how to come up with unique ways to combine the Lego characters with Business Spot Ads.
Art History – the class pushed me to study extremely hard and expand writing ability.
Massimo Vignelli – He had a way of making form and function work making things easy for anyone to understand but still be extremely creative.
Frank Lloyd Wright – His architecture and overall lines appeal to my sense of design.
Norman Rockwell – His amazing attention to detail.
Space Race – Anything related to space I just find very interesting.
Star Wars, Star Trek, Halo - They each provided great stories, design concepts, and present very imaginative abilities of designers. Everything is a bit “outside the box” and push people toward “hope” and expose new tech.

 

Who are these favorite designers:

Massimo Vignelli

 

What has he done: -Modernist

-Designed subway system in New York City
-Very influential in bringing Helvetica to America
-Created American Airlines Logo which lasted longer than any other airline logo (in fact it just changed last year).
-Designs have a sense of timelessness and purpose

 

Influence on me:

 I was not fully aware of all he had done till last semester; I like the sense of purpose, I realized that is what I have been striving for – balance between purpose
and creativity.

 

Influence on future: 

I want to find a way to use design to help people; I think it is its greatest purpose.

 

Theory vs. Practice:

Design Theory 

This is a difficult term to provide a definition….

 

Theoretical Project 

This would relate to something that has not been practiced or done yet and you do not know whether it will actually work.

 

Project Routed in Design Practice: 

This would relate to something that has been done and you have resources or references for the project.

 

Potential sources for design Research:

AIGA, Design books, video games, the things and people listed above that interest me.

 

Projects rooted in passion: 

Yes….Vignelli – the manner in which he speaks about the New York Subway system.

 

My own passion: 

How things work – understanding the world around me; I love to learn how things work.

 

Explore aspect: 

Yes, I think so – when I have to do a project on anything I have to do a tone of research on the subject to make a good design and project. This relates to my passion about learning how things work.

 

Hunt Statement:

I hope to incorporate my knowledge and skills from illustration, animation, static design, and interaction design. It is different than what I have done before, it is more developed and encompassing – I believe it will push my own critical thinking skills beyond the current level. As far as the challenges – I am attempting to incorporate all of the above and ultimately find a way to make the design inform people – I want to fight to make complex information simple.